Saturday, June 28, 2014

20140628.0840

I yesterday received a copy of the newest addition to the Legend of the Five Rings Roleplaying Game, Sword and Fan. Written by Marie Brennan and others, the book presents information about the world of Rokugan taken from the perspectives of two major in-milieu texts: the Book of Sun Tao (modeled after Sunzi's Art of War) and Otomo Madoko's The Subtlety of the Court (an extended application of the Book of Sun Tao to diplomatic settings). Discussed are strategy and tactics (and the differences between the two), the use of cavalry, in-milieu factional conflicts, refined etiquette, seasonal politics, and outsider politics; new game mechanics are presented in an appendix in the back. Overall, the volume is an excellent addition to the materials for the fourth edition of the L5RRPG.

This is not to say the volume is perfect; there are some flaws which mar the otherwise superb work. One is minor, but annoying: erratically throughout the text, italicization is misused. This is not in the sense of putting into italics what should not be; it is in the sense of individual characters within words that are otherwise italicized (and should be) appearing in plain type. It suggests a lack of attention to detail and implies that other parts of the text may not have received the kind of inspection and consideration that they ought. The implication is confirmed by how clunky some of the mechanics in the appendix are. Some of the quirks in the presented techniques make sense, given their thematic flavor and the need to be adaptable across more than twelve hundred years of in-milieu history. Others, however, seem to be heavy-handed attempts to balance power, and while power-balance in a game meant to be fun for all players is good, principles of good storytelling (with which L5R and RPGs generally are concerned) suggest that the mechanisms underlying the story be kept hidden.

There is far more good in the text than bad, however. The extended discussions of battlefield and courtly strategies and tactics are welcome. In particular, the more exacting discussions of etiquette and protocol included in the three political chapters are helpful; much of the culture of Rokugan appears in its forms of etiquette, and help in navigating those forms promotes engagement with the milieu and thus a more immersive storytelling experience. Too, the major fictional thread that unites the book is handled well. Detailing a conflict over a particular province, it exemplifies the theories discussed in the main text of the book, including that of the ultimate power of the political over the directly martial. Further, the way in which the vignettes are divided creates the impression of a long time spent in study on a read-through of the book. The events depicted span some time, and reading through the book carries the reader through that time. At the end, then, the reader has the impression of having been deeply in contemplation of the work across a significant span, fostering a sense of wisdom that appropriately echoes the study of major cultural touchstones.

Sword and Fan will doubtlessly be useful to me as I run more games and play in them. I have the notion that it will also be useful away from the gaming table, which I appreciate and may, at some point, discuss in this webspace.

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